Rune Grade Effects
Rune options and enchantments by grade, from Common to Mythic.
Grade Progression
Every rune follows the same attack curve; effects open at set grades.
Activated effects that scale up at Epic, Legendary and Mythic.
Circle
2- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Orb DMG+30%
- Orb Crit Rate+30%
- Sawblade center area DMG +50%
- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Orb DMG+30%
- Orb Crit Rate+30%
- Each time an Orb is activated, high chance to duplicate the same Orb set to another orbit
Strike
2- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Strike DMG+30%
- Strike Crit Rate+30%
- Dragon Blade has a high chance to upgrade into Cannon Dragon, reducing speed and continuously firing small Strikes while tracking, lasting 5 sec
- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Strike DMG+30%
- Strike Crit Rate+30%
- Strike Bounce count+4
Sprite
2- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Fairy DMG+30%
- Fairy Crit Rate+30%
- When Fairy triggers Multishot, always triggers area bullets
- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Fairy DMG+30%
- Fairy Crit Rate+30%
- Each additional Fairy increases all Fairy attack speed by 20%
Main Weapon
1- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Main Weapon DMG+30%
- Main Weapon Crit Rate+30%
- Main Weapon Bounce count+4
Meteor
2- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Meteor DMG+30%
- Meteor Crit Rate+30%
- Meteor and Meteor Potion drop cooldown reduced by 50%
- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Meteor DMG+30%
- Meteor Crit Rate+30%
- When auto-absorbing a Meteor Potion, high chance to instantly generate 1 Meteor Potion
Element
2- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Elemental DMG+30%
- Elemental Crit Rate+30%
- When attacking enemies afflicted with Burn or Poison, Crit Rate +15% and Crit DMG +30%
- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Elemental DMG+30%
- Elemental Crit Rate+30%
- When attacking enemies afflicted with Paralysis or Freeze, Crit Rate +35% and Crit DMG +70%
Plant
2- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Plant DMG+30%
- Plant Crit Rate+30%
- When receiving lethal DMG, destroys 5 Plant Guardians and becomes immune to that DMG; triggers up to 3 times per match
- Boss DMG+15%
- Minion DMG Amplification+15%
- Crit DMG+30%
- Plant DMG+30%
- Plant Crit Rate+30%
- Plant Guardians deal continuous DMG to nearby units, reduce movement speed by 15%, and have a low chance to inflict Root for 0.5 sec
Enchantments
Enchant slots open at Epic +2, across six quality grades.
Higher grades add stronger stats and skill enchants.
Rune enchant tiers →Rune Grade Guide
A rune gains more attack as its grade rises, and unlocks activated effects in stages at fixed grades.
Activated effects grow stronger at Epic, Legendary and Mythic, so the same rune can feel very different by grade.
Read more
At Epic +2 the enchant slot opens. Enchantments span six grades, with stronger stats at higher grades.
For which runes to level first, check the rune tier and enchant tier pages for recommendations.
FAQ
QHow high do rune grades go?
Six: Common through Mythic, plus + sublevels on Epic and Legendary.
QWhen do effects unlock?
Stage 1 at Epic, stage 2 at Legendary, stage 3 at Mythic.
QWhen can I add enchantments?
The enchant slot opens at Epic +2, and enchantments come in six grades.
QDoes attack differ by rune?
No. The per-grade attack curve is identical for all runes; only the effects differ.
By Hotteok · Playing since Feb 2025 · 450 days
Every number and recommendation on this page is verified in-game by the author and kept up to date.