Artemis
LegendaryReleased 2026.06.06
Field Notes
Tier-1 legendary in both PvP and PvE whose power scales with the number of sprites
- PvP
Tier 1 in Arena at 5★ or higher. ATK +30% or more lasts 10s after Encirclement ends, and 8★ weapon separation adds one more sprite.
- PvE
At 8★, each Hunt-Marked enemy adds sprite damage +20% (up to 3), giving the highest boss damage among sprite builds.
She can replace Thor 0★ as the PvE must-pick and has the highest 8★ priority among legendaries.
- Performance
5★ Falcon Strike and the ATK buff, plus 8★ sprite damage +20%, are the core. The 1/4/7★ sprite damage +15% applies to every mode.
Directly tied to sprite damage and sprite assault runes. Like Thor, her weapon separates, so Oracle helmet multishot fires in smaller bursts.
The newer skin (Moonlit Ripples) computes to about 3x the damage of the old one with 5 sprites.
- Shards
Obtained from legendary hero summon events (Verdant Revival, War Deity, etc.).
Once you own the hero, star-ups use universal legendary shards, purchasable in the Dice event after reaching 400,000 points.
Among legendaries she has the highest priority for an 8★ investment.
Stars
Summons 1 [Hawk Sprite] upon entering battle: Auto-attacks the nearest enemy, dealing 60% of character ATK DMG and applying [Hunt Mark]. [Hunt Mark]: Sprite DMG taken +15%.
After an enemy with [Hunt Mark] has been hit by Sprite attacks 10 times, triggers [Grand Hunt]: Summons (5 + Current Sprite count on map) Phantom Hawks that dive at the target in sequence, each dealing 60% of character ATK DMG.
When [Grand Hunt] ends, triggers [Hawk Dive]: Summons a Phantom Hawk to dive at the target, dealing 200% of character ATK DMG to all enemies along its path and applying [Hunt Mark]. If target dies during Grand Hunt, all remaining unsummoned Phantom Hawks are converted into [Hawk Dives], each targeting a different enemy. When Grand Hunt ends, own ATK increases by [30% + 5% x No. of enemies with Hunt Mark on the map (up to 3 counted)] for 10s.
Weapons can fight independently and count as Sprites when calculating Sprite count on the map. Sprite DMG +20%. Additionally, Sprite DMG +20% for each enemy marked with [Hunt Mark] on the map, up to 3 enemies.
By Hotteok · Playing since Feb 2025 · 450 days
Every number and recommendation on this page is verified in-game by the author and kept up to date.